Each faction also features datasheets and comprehensive wargear tables with points lists and abilities. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults.These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics.Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams.Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering Open, Matched and Narrative play-specific teams.Each included mission features advice on selecting your teams, setup, deployment and victory conditions It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought.
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Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate.Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents.Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure.The Core Manual is a 208-page softback book which contains complete rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range ( Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy: A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself. A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end.